
Just like GeForce Experience, Radeon Overlay was developed by AMD for AMD GPUs. Once you start a game, you will need to press “Alt” and “Z” simultaneously to turn on the framerate tracker.Īfter the framerate tracker is turned on, you can press “Alt” and “Z” again to turn it off. Then, you can press “Apply,” close the menu, and turn on a game. You can then choose which features you want to activate and what those features do, and how they work.įor framerate tracking, click on “HUD Layout.” In this menu, you can choose where your framerate will be displayed. To activate the FPS counter, along with any other features, click the “Settings” button.
#FPS GAMES PC INSTALL#
Just install GeForce Experience, and you’ll be able to use them. Some of these features include recording gameplay, adding visual filters to the game you are playing, and monitoring GPU usage more thoroughly.Įach one of these features is completely free. If you don’t have an NVIDIA GPU, then GeForce Experience will not work.īut, if you do use an NVIDIA GPU, you can download GeForce Experience and use the numerous features it has to offer. NVIDIA developed the GeForce Experience program for NVIDIA GPUs. You will then be able to observe your framerate while playing your game. Right underneath “Benchmark Settings,” you will see a box labeled “FPS.”Īfter you close the window, turn on your game and press “F11.”

Just go to the website, click “Download,” and install the program.Īfter FRAPS is installed, open it, and click the “FPS” tab.
#FPS GAMES PC HOW TO#
So, if you’re playing a game like Wolfenstein: The New Colossus, which relies on Vulkan, you will be unable to track that game’s framerate with FRAPS.Īs for how to use FRAPS, the process is simple. Released in 1999, FRAPS is both the first and oldest FPS counter on this list.Įven though it’s old and hasn’t been updated in eight years, it works very well and is compatible with nearly every version of Windows.īefore we look at how to use FRAPS, there is one thing to mention: FRAPS only works for games that rely on either DirectX or OpenGL.
